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All other material ©2011 Peter Laird unless otherwise noted.
definitely diggin' the scarab-esque look. But you're correct. It never went into production.-steph
Awesome concept!! If it said turtles on it I would have bought it.
It reminds me of the SPV from Captain Scarlett. very cool
It sure didn't maek otherwsie I would have it. anything TMNT is great especailly. Shredder nice design!
I love toy concept art! I kind of colelct it so I will hope you will post more!
I did not realize that you desighned toy concepts as well as the comic. How different (if at all) is your approach when desighned toys?
cool i would love to have that attack the sewer slider in a battle but thanks for the concept
"firstname.lastname@example.org said...I did not realize that you desighned toy concepts as well as the comic."This particular toy concept was not one I had anything to do with -- it was created by someone in the employ of Playmates. I have done some sketches for possible toys for the TMNT line in the past, but not many of them were actually made into toys. In fact, the only one which I can think of at the moment which DID become a toy was "Mutagen Man"." How different (if at all) is your approach when desighned toys?"I'm not sure I understand the question. -- PL
. . . bad wording. Proper english is my friend.Is there any difference between desighning toys and comic book characters, and if so what is the difference?
-->> Wasn't some of your input and design, Pete.. used in the process of creating some of the Fugitoid figures ??
" email@example.com said.... . . bad wording. Proper english is my friend.Is there any difference between desighning toys and comic book characters, and if so what is the difference?"I think the biggest difference is that when you are designing a toy, you have to keep in mind both the practicalities and restrictions of manufacturing, and the fact that this thing is meant to be PLAYED with by kids. One of the words in toy industry jargon I've always found interesting is "toyetic", which I take to mean how easily or satisfyingly a particular toy product can be played with. When designing a comic book character, such constraints are not germane. But you have to consider that you may be drawing and redrawing this character many times over, so it behooves you to keep the complexity of the character's design at a manageable level. -- PL