Thursday, January 24, 2013
Blast from the Past #606: March 10, 2003: Re: Episode (can you believe it?) 27 ("Turtles in Space, Part 1: The Fugitoid") first draft outline and March 20, 2003: Re: The next 3
Subj: Re: Episode (can you believe it?) 27 first draft outline
Date: Monday, March 10, 2003 11:33:21 PM
From: Peter Laird
To: Lloyd Goldfine
In a message dated 3/9/03 8:59:14 PM, Lloyd writes:
Howdy folks,
Welcome to the 2nd season of TMNT!
As per the TMNT meeting last Monday and subsequent conversations last
week, we are diving into season 2 at warp speed.
As a result, attached you will find the first rough (and unedited) draft
outline for episode 27.
Please review and send me your comments asap.
Let's get this show on the road!
Lloyd
PS - the season arc for the next 26 episodes (shows 27 - 52) is
currently a work in progress, but the arc for season 2's first 5 shows
(the outer space/Triceraton War storyline) has been worked out and I
will forward those to you in a subsequent e-mail.
Lloyd,
Sorry I wasn't around to take your call today.
I read the draft outline for Episode 27 (first episode of second season) tonight, and liked it a lot. I like all of the extra action bits you've put in, and hope that we can come up with some really cool designs for the extra Federat hardware. I really don't have much to say! It's pretty much ready to go to the next stage, as far as I can see.
One thing I would like to clarify -- Professor Honeycutt (does he need a first name? I don't think we ever gave him one in the comics) becomes "a" Fugitoid when his mind becomes trapped in the robot Sal's body and Honeycutt then tries to escape from and evade General Blanque. "Fugitoid", as we established in the FUGITOID comic book, is a generic term the Federats assign to any rogue robot (a FUGITive andrOID... clever, huh?). So, while the character will always be for us, in the toyline and in the show and amongst ourselves and as a trademark, be "the" Fugitoid, in the story he is actually "a" Fugitoid. I make this comment for internal clarity's sake, and also because I was inspired to bring it up by a line you wrote where Don says "Whatever! Let's save the Fugitoid!" and it struck me that he probably WOULDN'T call him "the Fugitoid", but rather "Prof. Honeycutt".
There's a bit on page 7 where Don disables the sewer cleaning unit by jamming his staff into the electronic guts of the machine which "shorts it out". A minor thing, but I thought it might be cool if he yells to Raph to toss him a sai, which he then uses to do the deed -- the idea being that the sai, unlike the bo, is mostly metal, therefore conductive, and therefore more likely to cause a short-circuit when stuck through several circuit boards.
One thing that I thought would be funny would be a moment in the alien sewer, where they're walking along, and one of the Turtles (I'm thinking Mikey) is in the rear, and he sees something which makes him do a double-take. The thing he sees is some kind of weird almost "Bizarro-World" analogue of our basic cast (Turtles and Splinter) -- I'm thinking that one possibility would be an old turtle-like thing, walking with a cane, followed by four rat-like things with crude weapons, going in the opposite direction. Mike and one of the ratlike-things would share a startled glance, then all would move on. It could be a brief, fun sight gag. (Maybe to make it even more surreal, they could be really small -- like less than a foot tall.)
-- Pete
-------------------------------------
Subj: Re: The next 3
Date: Thursday, March 20, 2003 11:08:33 PM
From: Peter Laird
To: Lloyd Goldfine
In a message dated 3/20/03 8:44:59 PM, Lloyd writes:
<< Hey Peter -
I've been slowly but surely thrashing out the second season story arc
and I wanted to send you a rough episodes 32, 33 & 34, the next three
shows in the arc (these follow the five part Turtles In Space
storyline). This is the whole Utrom backstory and reveal of the
Shredder as an Utrom. Based on our last conversation, I've changed the
set up substantially and beefed the whole story up into a very cool
everything-comes-to-a-head 3-parter. I am anxiously awaiting your
blessing!
You should also have received the first draft of episode 27, part one of
Turtles In Space, and I will be sending you first draft outlines of
parts 4 & 5 of the Turtles in Space tomorrow.
As always, a quick turnaround on notes is greatly appreciated.
Call me with any and all questions, comments, horse racing tips, etc.
peace,
Lloyd >>
Lloyd,
I printed out this stuff and hope to read/analyze/comment on it tomorrow. But I wanted to get back to you with comments about the first draft of Ep. 27 and the latest batch of art.
----------------------
Episode 27: "Turtles in Space/The Fugitoid/Part 1"
1.) Pg. 4: I think instead of "'em" it should be "'im", where the voice on the intercom headset says "bag 'em and tag 'em". As it's only one Fugitoid they're going for, it should be "him" rather than "them".
2.) Pg. 7: I think it would be cooler if instead of jabbing a sai into a rifle barrel, Raph THROWS the sai.
3.) Pg. 8: Two typos in Fugitoid lines: Line 32 has an "is" missing (Hmm, one benefit of being trapped in this robotic body IS the sheer strength of it"). And line 33 has an "of" which should be an "on".
4.) Pg. 9: The word "soldier's" in the first line doesn't need an apostrophe. And in line 39, the "of" should be an "or".
5.) I appreciate the inclusion of my goofy little "Bizarro world ninja mutants" idea in the scene on page 17 (it should be VERY funny!), but was wondering if the "Cowabunga!" line from the fourth little rat should be in some alien tongue and the word "Cowabunga!" be in English subtitle form.
6.) Pg. 19: There's an "of" missing from line 100 ("... a device capable OF transporting...").
7.) Pg. 21: I think there's something missing in this flashback, and that's something which shows that Blanque has made the connection and figured out the fact that Honeycutt's mind is now in the Fugitoid's body. Also, are we going to show or at least say that Honeycutt's human body was killed by the lightning strike? After all, it's this death of a human which Blanque uses (at least in the original comic story) as his ostensible reason for chasing down the "rogue robot". Not sure how (or if) to use this concept in the episode. I was thinking that it might be fun/creepy to leave Huneycutt's body still alive, but wandering around with the robot Sal's machine consciousness in it ("human acting like robot" hijinks ensue!).
8.) Pg. 26: When the Turtles are straining to hold back the sewer cleaning machine, perhaps the Fugitoid should pitch in with some of that robot strength.
9.) Pg. 30: I think "VENDER" should be spelled "VENDOR".
10.) Pp. 33-37: Somewhere in here, I thought it might be fun if, in the tight, cramped interior of the tank (not much room with four Turtles and one Fugitoid), the Fugitoid keeps banging his head accidentally... and he's fascinated by the fact that in this robot body, he feels no pain. So fascinated, in fact, that he starts deliberately banging his head and various other body parts into things... until he realizes that all the Turtles are giving him odd looks, and he sheepishly stops.
11.) I wonder if Honeycutt should ask the Turtles more about themselves -- "Are you the dominant species on your planet?" or "How do you know all of those wonderful fighting and disappearing techniques?" or some such.
(As I was proofreading these notes, it dawned on me that in this script Honeycutt accepts the fact of the Turtles "beaming in" without commenting on it at all. As the Transmat/Transportal tech is key to this storyline and something that Honeycutt is familiar with, I would think he would wonder how the Turtles came to have access to or were transported by some kind of Transmat technology.)
---------------------------
New art:
1.) Triceraton logo: This one is pretty good, but I whipped up a few variations on this design for consideration -- I'll attach them to this message.
2.) Triceraton mothership: Getting better, but still not quite there. The docking jetties still seem too spindly (look at the double-page spread in the comics which shows the mothership, and look at how beefy the docking jetties -- and the big clamps which hold the smaller asteroid ships in place -- are). I don't like the vertical spikes or spines ringing the lower and upper domes. I do like the second tier of docking jetties halfway down the asteroid. And while keeping the basic inverted cone shape, I think some variation/irregularity in the cone's shape might be good. I would also do half as many of those arced structures which go partially up the sides of the big dome. And the asteroid parts should look more like rock!
3.) Triceraton cruiser Version 1: I like this one better than version 2, but the pertinent comments about the Mothership (above) also apply here.
4.) Triceraton prison hallway, cell, cafeteria, Triceraton arena with schematic: all fine.
5.) Honecutt revised: fine.
6.) Fugitoid revised: I'm not 100% loving the foot variation, but I can see where it would aid in animation, so I'll let it go. The rest looks fine, though I would like to emphasize -- because my fax copy is a bit muddy and the detail in the drawing is not clear -- that the 'Toids fingers are not jointed but made in the same bendable "gooseneck" style as his neck, waist, arms, and legs.
7.) General Blanque: Fine, but I would like it if at some point in the show we see him wearing a cap similar to what he has in the comics.
8.) Triceraton Soldier-Revised: Better, but it still has the tail stripes I don't like.
9.) Gruell: Fine... is he going to have his prosthetic "tooth-picking, butt-scratching" horn? It's not clear in this drawing.
10.) Prime Leader Triceraton-Revised: Fine. Vinnie wondered if his frill could be more ornate than the regular Triceraton frill. I think it's fine as is, but if you want to try something like that I would certainly consider it.
11.) Traximus: VERY cool! Vinnie's eyes lit up when he saw this one.
12.) Rynokk: Fine.
13.) Tank Driver: Pretty cool, but what are those things coming out of the back of his helmet?
14.) Triceraton Bunker Ship/Version 1: I like this one... very nice.
15.) Garbage Vehicle: Fine.
16.) Triceraton air cars-revised: I like both of them, but my preference is Version 2.
17.) Dented air car: Perfect!
18.) Federation hover tank Version 1: I prefer this one, but I wonder if there's enough room for everybody inside it.
19.) Federation orbital station: Because the basic overall shape here is very similar to the cone shape of the Triceraton asteroid ships, I would suggest doing this: Take the top 2/3 of Version 1. Lop off the bottom (immediately below that bulgy thing in the middle with the four arms with pods on the ends). Then take the top of Version 2, lop it off, and stick it upside down on the bottom of the now-truncated Version 1.
20.) Triceraton blaster: Thank you for going back to the original design. I like it, but I would take off the little bulge on the side(s) just above the rear pistol grip. I like the exposed bits on the top.
21.) Federation laser rifle: I like them both, with a preference for Design #1.
22.) Professor Honeycutt's Mentawave helmet: Fine.
That's it for the stuff I got today. Now I want to bring up a couple of things that came up today during our meeting with Vinnie to talk about next year's toy line.
Vinnie brought with him a couple of prototypes of a kind of light saber-type thing which Playmates may buy the technology for, and Vinnie thinks (and I agree with him) that it would be a cool part of a Turtles toy, IF we can work it into a story... and it seemed like the outer space story might be the obvious choice. Vinnie also would love to do Turtles in space suits... again, if it can be worked into a story.
So here are a few ideas:
1.) As part of their attempt to hide from the Federats, either in episode 27 or 28, the Turtles and the Fugitoid swipe some old space suits as temporary disguises.
2.) When the Turtles are imprisoned on the arena asteroid ship, part of their gladiatorial training is in zero gravity. This is accomplished quite easily, as they are on a spaceship -- one way would be to open a hatch somewhere on the asteroid's surface, from which the gladiators and their minders emerge, into the vacuum of space, there to train. Obviously they would need SPACESUITS! Might also be opportunity for humor as Turtles struggle to adapt to zero g, Mikey barfing in his helmet, etc.
3.) As part of the training in point 2, the Turtles -- and the other gladiators -- are given various types of light/energy weapons. The Turtles' could be vaguely analogous to their signature weapons.
Something to think about!
-- Pete
Monday, January 21, 2013
Ask PL #11
I think the last one of these was back in August of 2012, so maybe it's time for another. I hope the fact that I am currently suffering from feeling like half my body is made up of phlegm doesn't affect the quality of my answers -- yes, I am currently on day eleven of a pretty bad cold.
For this entry, I request that you don't ask me about the IDW TMNT comic book series (I'm not reading it) or the Nickolodeon TMNT show (I've only watched the first two episodes and am going to wait until the entire season is released as a DVD set to watch the rest) or the upcoming movie (I know nothing about it that hasn't been released to the public... which isn't much, I guess). -- PL
Sunday, January 20, 2013
Blast from the Past #605: February 21, 2003: Usagi Yojimbo, and March 4, 2003: Re: Season 2 is upon us!
Subj: Usagi Yojimbo
Date: Friday, February 21, 2003 11:47:31 PM
From: Peter Laird
To: Lloyd Goldfine
Lloyd,
Hope you are well.
I was wondering if you thought there was any way we could get Usagi Yojimbo (Stan Sakai's rabbit samurai character, who has made appearances in our comics and in the original animated series) into the new show, maybe in the second season. I ask this without having made any overtures to Stan -- I don't know if he'd want to do it, but I suspect that if we treated Usagi properly, he'd be into it.
My immediate thought for how we would get this feudal Japan-era character to interact with the Turtles would be to send one or more of the boys back in time (or maybe back in time in another dimension, as Stan's world for Usagi is totally populated by anthropomorphic creatures, with no humans) to have an adventure with Usagi. Dovetailing with this idea could be the introduction of the character of Renet, the Apprentice Timestress (from issue #8 of the original Mirage comic series, as well as issue #7 of "Tales of the TMNT") -- something a lot of fans having been asking for. If we wanted to adapt the story from issue #8 (minus the character of Cerebus), it might be fun to work it up into a three or four episode story arc where the Turtles would be sent into other time periods/dimensions as a result of their interaction with Renet and possibly the villain from that issue, the sorceror/demon Savanti Romero.
... or...
Usagi could be introduced to our boys via that story idea I brought up when you were up here last to talk about the second season -- the "interdimensional martial arts tournament" thing. That actually might be the easiest way to do it.
So when are we going to get together and talk more about next season?
By the way, I just watched the rough cut of the sixth episode, the "sword of Tengu" one. Cool!
-- Pete
-----------------------------
Subj: Re: Season 2 is upon us!
Date: Tuesday, March 4, 2003 11:10:06 AM
From: Peter Laird
To: Lloyd Goldfine
Lloyd,
I notice that this and your last email have been sent from a new email address -- should I start using that one?
I read through your "rough and ready" outline and have some comments... most about 6 and 7, which you've already noted aren't quite complete yet. I'll separate my comments by episode.
-------
"Turtles in Space Part 1 -- The Fugitoid":
1.) You mention that the Turtles learn from Honeycutt about the "plight of robots on this planet (think Magnus Robot Fighter)" -- are you referring to the idea as put forward in both FUGITOID and TMNT that robots have no rights and thus Honeycutt, in Fugitoid form, is vulnerable? If so, I think we intended that that was a situation which prevailed on nearly all civilized worlds, not just on D'Hoonib.
2.) You mention that Honeycutt has developed a "trans-dimensional" transportation device. Was this intentional? The transmat as conceived in the original comics was not an inter-dimensional transport, but only an interplanetary or intergalactic transport. Curiously enough, I have introduced the concept in the new TMNT comic series that the transmat technology, when tweaked properly, MAY have interdimensional capabilities, which may figure into future storylines. Is this something you are also thinking about?
3.) I love the "sewers of the future bit" (even if REALLY they are the sewers of the present -- just on a distant planet) -- I think it offers a lot of opportunities to do fun stuff.
---------------
"Turtles in Space Part 2 -- The Trouble With Triceratons":
1.) The following is text copied from an email I sent to Vinnie at Playmates recently, regarding the aerial battle between the Turtles in their stolen aircar and the Triceratons in their flying rigs:
"I have another question, this one related to second or third year TMNT toys. Something I've always hoped to see as a toy is the Triceraton Flying Rig, seen in issue #5 of the original Mirage TMNT comics, used by the Triceraton commandos in their aerial pursuit of the Turtles. I've always thought the design of it was cool (in the interest of full disclosure, I designed it!) and think it would make a very cool toy -- lots of play value! It could be designed to accept nearly any of the figures in the TMNT line, not just a Triceraton.
I'm hoping -- expecting, too -- that this hardware will show up in the next season of the show, probably in one or more of the first few shows, when the Turtles have their space adventure. I think the sequence in the original comic where these vehicles are featured will PROBABLY make it pretty much intact into the show. That sequence goes basically like this: Triceraton Shock Commandos assault a bar where the Turtles and the Fugitoid are hiding. They steal the Fugitoid and take off, three of them on their Flying Rigs. The Turtles commandeer a beat-up little speeder/flyer and pursue the Triceratons, which leads to the Triceratons on their Flying Rigs engaging the Turtles in an aerial battle which ends with the Turtles' vehicle crashing. (I'll attach a scan of one of the pages from this sequence.)
I was thinking that it might also be fun to devise a one-man (or one-Turtle) flying rig which could detach from the speeder to do individual battle with the Triceratons -- which would provide us with a neat opportunity to do a set of good guy/bad guy vehicles, maybe with special figures -- one Triceraton, one Turtle -- packed with their respective vehicle."
This was actually inspired by your comment some time ago that the aircar that the Turtles commandeer reminded you of the old Fantasticar from the FANTASTIC FOUR!
-------------
"Turtles in Space Part 3 -- Prison Planet":
1.) I think it would be cool and demonstrate a previously-unseen part of the Turtles' ninja training to do the bit from the comics where they survive the nearly-airless conditions in the spaceship by using meditation techniques to radically slow their breathing and metabolism. Also, when the Turtles get to the Triceraton homeworld, should they be using the breathing apparatus we gave them in the comics (because of the different atmosphere)?
2.) I think the gladiator stuff works well, and I kept thinking of that great FF story arc where the Thing is captive of the Skrulls (I think) and has to fight Torgo in the space arena. Cool! It might be neat to have another gladiator who is a type of alien turtle (looking much different than our boys, of course)... maybe Mike could have a few funny moments with it.
The thing with Rynokk works, but I think it might be a good idea to have him get some kind of comeuppance after he betrays the Turtles to the Triceraton guards.
3.) In the scenes with April and Casey back on Earth, I think it might be fun to use those moments to also develop their relationship.
---------------
"Turtles in Space Part 4 -- The Arena":
1.) I was a bit taken aback by the idea that the Triceratons the Turtles eventually fight in the arena are gladiatorial slaves like the Turtles (Kevin and I originally intended that those Triceratons were more like popular sports figures, a government-sponsored team), but after I thought about it it made sense. The original way also works, but this could be cool... I guess it's more like the original Roman gladiatorial games, where they were all slaves, essentially.
----------------
"Turtles in Space Part 5 -- Triceraton Wars":
1.) I'm a little uncomfortable with the idea of Honeycutt somewhat casually building his transmat machine and then using it to beam himself, the Turtles, AND the machine itself away. For one thing, how does he know where to send the Turtles? And there's something about using the Transmat to transmit itself that makes my brain hurt. I think it might be a good idea to have that idea be one that they consider but reject for various reasons -- OR -- that they try it, but it fails at the key moment (I'll get to that in a bit). OR... just prior to their making the decision to try this crazy scheme, we could have a cool dramatic bit where Honeycutt, realizing that his mind (now trapped in the Fugitoid's robot body), with its knowledge of transmat theory (in fact maybe part of the tension in this "crazy idea" bit is that for Honeycutt it IS still a theory -- he's never actually BUILT a working transmat!), is too dangerous to the galaxy to remain in existence -- and he asks the Turtles to use a Triceraton blaster to melt him into slag... and we could have a bit of conflict among the Turtles, where Leo is appalled, Don -- who sees the catastrophic potential of the transmat in the Triceratons' hands -- is reluctantly in agreement, etc...
I would prefer to use the escape bit from the comics -- where the Utroms, whose transmat back on Earth contains the coordinates of where the Turtles were beamed into space -- unexpectedly rescue the Turtles and the Fugitoid (as well as take several Triceratons). I think it could be a good bit if we did something where the Turtles and Honeycutt have built what they think will be a working device, and they activate it just as the Triceratons arrive... but it fizzles and doesn't work! Our heroes are then just about to be blasted by the Triceratons... all hope seems lost-- when suddenly the Utroms teleport them all away.
----------------
"Turtles in Space Part 6 -- Everything You Always Wanted To Know About Utrom But Were Afraid To Ask": (wacky title!)
1.) The inclusion of the Shredder in this and the following episode seems forced and somewhat without point... and I have to say a had a "Fred Wolf moment" when reading the parts about the Shredder bickering with a disembodied head (sounded WAY too much like the Shredder and Krang from the old series). I think we need to discuss in great detail what the hell the Shredder has been up to since we last saw him... and I don't see why he would want to have ANYTHING to do with Baxter Stockman, who not only betrayed him but tried to kill him! I would think that these two are sworn enemies at this point. My gut feeling is that the Shredder needs a much more dramatic way of returning -- not sneaking around the TCRI building and planting booby-traps.
2.) If we MUST include the Shredder in this tale and he MUST sneak into the TCRI building (and I'm not at all convinced that it's a good idea), maybe he should use the devices that the Foot Tech Ninjas wore that rendered them invisible.
3.) The reveal of the Shredder as an Utrom seems to come too early in my opinion. I think this is something that could wait until much later in the season, and they also learn about it a really casual way -- there's no drama to the reveal.
4.) I would much prefer -- unless you present me with compelling reasons to feel otherwise -- to leave the Shredder and Stockman out of this story and maybe even wrap up this arc in this episode, using the assault on the TCRI building by the National Guard and police to provide the action and tension.
--------------
"Everything You Always Wanted To Know About Utrom But Were Afraid To Ask" Part 2 -- The History of the Shredder:
1.) This one is so rough I don't know that it makes any sense to go into it, but in brief I'm still not groovin' on the inclusion of the Shredder and Stockman's head... in large part because the Shredder's actions seem kind of small and petty (he sets a bomb to blow up the Utroms). And I just remembered another question: How is it that the Shredder now knows that his "ancient enemy" is in the TCRI building?
-----------
I have to go out now, do some stuff, and pick up my daughter early this afternoon, so I won't be home for your 12:30 call. I will try to reach you by phone later in the afternoon.
--Pete
Friday, January 18, 2013
Blast from the Past #604: February 11, 200: Re: Meet Casey Jones, February 14, 2003: Re: Notes and stuff, and TMNT Episode 5: "Nano!"
Subj: Re: Meet Casey Jones
Date: Tuesday, February 11, 2003 9:43:01 PM
From: Peter Laird
To: Lloyd Golfine
In a message dated 2/10/03 9:32:24 PM, Lloyd writes:
Hey Peter -
Y'know, with all the chatter on the message boards about the
"high-quality" of the original series 1st three episodes (were these a
linked story?), maybe I should see 'em? I kinda on purpose didn't go
back and watch any of the old episodes or movies while working up the
new show, but after 26 episodes, maybe I should take a peek? What do
you think? If yes, could you guys send us a copy?
Lloyd,
I think either the first 3 or first 5 episodes were sort of connected, and Family Home Entertainment put out a tape which has the first three on it (I think they did more than that, also). Should you look at them? Hmmm... maybe... if only to pat yourself on the back for the great improvement that has been made since then! I don't see any reason why not, I guess. I think you should take the "high-quality" comments with a Turtle-sized grain of salt. I'll ask Katie to dig up a copy of that tape to send you.
As far as the behind the scenes video goes, I'm game! We should do a
scene where we have a camera with me in the office in NY and one out by
you at the same time, and I call you, and all I get is your machine, and
the camera pans over to you still fast asleep in bed!
You ARE a funny guy! In all seriousness, I think it would be cool... and not a bad thing to include on the DVD.
show 2.
Send tapes! Send tapes! (Actually, I've been wondering -- how much trouble would it be for you to burn DVD copies instead of, or in addition to, tapes?)
Did you watch the picture cut on 4 (Meet Casey Jones)?
I did, and it was very cool. Love the opening and the motorcycle stuff (except for the fact that the brake lever which Raph grabs on Casey's bike is still on the wrong side!). The flashback with Hun worked well. I think Casey is going to be a great character and a great asset for this new series. I'm looking forward to seeing his first meeting with April.
I was a TINY bit disappointed with some of the action (or editing, maybe?) in the fight scenes between Casey and Raph. It's something I've mentioned to you before -- there seems to be in some scenes an odd timing or pacing, i.e. a character should move quickly in a scene, but instead casually strolls. One example of this that really stuck out to me is when Raph engages Casey (who's wielding TWO baseball bats) and blocks/traps ONE of Casey's bats with a sai, and then struggles with him as they exchange some dialogue (probably about four or five seconds). What immediately leapt into my mind was "Why doesn't Casey whack Raph with his OTHER baseball bat, which is clearly (at least as far as I can tell) NOT being blocked/trapped by Raph?" He's got the time and the opportunity to do it.
Another example is when Raph grabs Casey's arm to restrain him when Casey's about to beat on the purse snatchers -- Raph grabs the arm and they stand there wiggling for what seems like a REALLY long time, when in actual fact Casey would probably just bop Raph immediately upon being grabbed. I'm not sure how we can address this -- it may be something that is an unavoidable artifact of the way the shows are put together, i.e we can't stand over the shoulders of the animators in Korea and catch things like this as they're being done. What's your opinion?
arc?! Arrrgh!
I think you need the time machine that JoEllyn must think I have, judging from the cover letter on the latest batch of storyboards ("Search For Splinter, Part 2"), dated February 7, 2003, in which she asks that I respond with comments "... by January 8th, 2003..."
Speaking of those storyboards, I do have a couple of comments:
-- I'm a little concerned about the action on pages 4-12, where Don and Mike are falling and they save themselves. I know we're cheating a lot on "real" physics for this scene (the bit where Mike tells Don to "kick off" him as they fall so Don can slam against the window makes me wince), but I think anything we can do to make it more realistic will help to sell the scene AND make it more compelling. For one thing -- do they have to fall that far? (They are shown on page 12 having stopped "... about ten feet from the ground".) As you know, the longer you fall, the more speed and momentum you pick up, and if they actually fall that far, ten feet from the ground they would probably be moving so fast that there's no way in hell that the suction cup shukos would stick, and even if they did, they'd probably immediately be torn off instantly.
I'd like to suggest a couple of things. One, how about using slow motion to allow Don and Mike time to react before they have fallen that far? And two, when Don DOES manage to get his suction cups to stick, maybe he slides a little ways down the window, as a way of emphasizing the force which his falling has imparted.
A detail -- it says in the storyboards on page 6 that both his knee suction cups and the suction cup on one hand stick -- but the way it's drawn, only his knee cups are sticking.
-- I loved the whole Utrom reveal and shower scene. Cool!
-- Pete
-------------------------------------------------
Subj: Re: Notes and stuff
Date: Friday, February 14, 2003 12:14:29 AM
From: Peter Laird
To: Lloyd Golfine
In a message dated 2/12/03 2:06:28 AM, Lloyd writes:
- I'll look into the DVD thing - I think it would just take us longer to
get them done...
Lloyd,
Thanks. Actually, if 4Kids can do it and is willing to do it, it might actually make more sense to maybe save some time and only do it every three or four or five episodes (depending on how many can be stuffed onto one DVD). I suggest this because the main reason I'd like to have these eps on DVD is for reference purposes, and that would make it a heck of a lot easier. (Plus, I'm finding that I've got a bucketload of tapes beginning to pile up here!)
The action problem you describe is the kinda thing that keeps me up at
night! It's a real sticky problem and I'm not exactly sure how to solve
it, but let's discuss...
Hmmm... this is probably not going to work out, time and money wise, but what if for key action sequences we actually had Dong Woo animate a few extra seconds for each scene -- maybe in different angles or close ups -- that could be inserted to tweak the timing in certain scenes? (I think the analogue in live action is what's called "coverage".) For example, in the scene where Raph grabs Casey's arm, animate a couple of seconds of Raph in closeup as he struggles with Casey, and maybe a closeup of Casey as he struggles back -- both of which could be cut in -- quick cuts -- to possibly reduce the awkwardness of that action as it appears when the whole thing is seen in a long or medium shot, where you see their whole bodies. Please feel free to tell me that I don't know what I'm talking about!
-- Pete
--------------------------------------------------
Subj: TMNT Episode 5: "Nano!"
Date: Friday, February 14, 2003 12:03:26 AM
From: Peter Laird
To: Lloyd Golfine
Lloyd,
I got the copy of the rough cut of Episode 5 ("Nano!") today... thank you! I watched it and thought it came out better than I expected. The Nano creature itself was I thought very cool and at times quite affecting -- the changing faces thing worked surprisingly well.
There were a couple of odd things worth noting (well, I think so anyway!):
-- when Casey is lying on the couch after fighting the Nanomonster, and April approaches him (view is from behind her) she walks REALLY weirdly -- almost spastically.
-- There's a moment when Mikey is being dangled by the big Nanomonster in the junkyard and his headband changes from orange to blue.
Some of the drawing of the Turtles seemed "softer" than previous episodes, and it made me wonder if Dong Woo has different teams of animators working on different shows. Do you know?
I'm finding that I really look forward to getting these tapes every week. Keep 'em comin'!
-- Pete
Friday, January 11, 2013
Dr. Dome and his Domeoids... in three dimensions
I meant to post this earlier, but with the press of holiday responsibilities, and a healthy helping of procrastination, I didn't get to it until now.
About a month ago, I stopped in at Mirage Studios -- I think it was to print out my Christmas cards -- and I unexpectedly ran into Jim Lawson, who was showing two people around the studio. They were Rick Dries, a fellow Jim had been corresponding with, and Rick's young son Jake.
Rick works in the Coast Guard, but he is also a very talented sculptor of custom action figures, a number of which he had brought with him to show to Jim. Given that our paths had crossed in this random fashion, I got to see them too. I wish I'd taken photos of them all -- RIck had made some very cool "artist's versions" of the Turtles, the most memorable of the bunch (to me, at least) being the "Eric Talbot" Turtle, which captured Eric's style quite effectively.
But Rick had also brought with him three other nifty non-Turtle sculpts, which he graciously gave to me. These are of characters I created when I did issue #15 of the original TMNT comic book series -- Dr. Dome and his Domeoids (two of them, in fact). I think RIck said he used an Incredible Hulk action figure as the basis for Dr. Dome (but radically transformed, as you can see), and the Domeoids were built from scratch.

Pretty impressive work, in my opinion. You can see more of Rick's work here:
http://plasticplayhouse.deviantart.com/gallery/#
Thanks, RIck! -- PL
http://plasticplayhouse.deviantart.com/gallery/#
Thanks, RIck! -- PL
Wednesday, January 2, 2013
A curious TMNT product from the 2K3 era
Followers of this blog have probably noticed that I have not posted any "behind the scenes of the 2K3 TMNT show" emails lately. That's because I had been having a problem getting the emails off my old desktop computer in a consistently good form. Almost half of the ones I transferred had weird text corruptions and/or were incomplete. And with the holidays coming on, I had other things to deal with. I hope to get back to those emails shortly.
But for now I thought it would be fun to put up a couple of images of a curious product that I found while going through a box of TMNT product samples from the 2K3 era. I didn't see a lot of these things when they came in for approval -- just the more important stuff.
I don't know if this product was an existing thing re-badged to be a TMNT product, of something created from scratch to be a TMNT product. I suspect it is the former.
Anyone out there ever use one of these TMNT suntan lotion applicators? -- PL
Thursday, December 27, 2012
Rick Eastman, creator/inventor of the Teenage Mutant Ninja Turtles
When I got up today and checked my email, I found a "Google alert" about a TMNT-related story, and clicked on the link. It was mostly about Kevin Eastman and his history with the Turtles -- not a bad article, a little slapdash and loose with some of the facts, but containing a few charming details from Kevin about his childhood.
But the silliest -- okay, let's be honest -- the STUPIDEST thing about the piece could be found in the headline for it, as you can see by this screen grab I made.
I've had enough experiences with journalists and editors to know that a lot of them are either (a) rushing to make deadlines and thus prone to making dopey errors, and/or (b) just freakin' lazy.
But this…!
I mean, really, how do you justify a headline identifying the subject of the piece as "RICK Eastman" when the FIRST TWO WORDS OF THE PIECE correctly identify him as "KEVIN Eastman"?
Incredible. -- PL
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