Thursday, February 14, 2013

Blast from the Past #616: May 27, 2003: Re: Notes, and May 28, 2003: Re: TMNT - 034 Final script and revised Saki Utrom restraint helmet


(Note: While putting together this post, I noticed that the last part of it was from an email I sent to Lloyd Goldfine at 4:03AM. Four in the freakin' morning! It's difficult, at this point in my life -- when I have re-adopted a sane sleep schedule -- to believe that I regularly stayed up that late to work on this stuff. Just crazy. -- PL)



Subj: Re: Notes
Date: Tuesday, May 27, 2003 12:15:04 AM
From: Peter Laird
To:   Lloyd Goldfine

In a message dated 5/26/03 9:42:28 PM, Lloyd writes:

<< Dear FutureMan -

Just a reminder.  We're anxiously awaiting your notes on 34 and 35!>>

Lloyd,

I just sent my comments on Ep. 35. I don't have much to say about Ep. 34 -- I thought most of the changes were very good -- but there's one thing that jumped out at me, and that is the following scene:

*ON SHREDDER - Hun and the Elite Ninja gather around their fallen master in shock.  Suddenly Stockman looks up at them with an evil glint in his eye, raising his <SPARKING> claws.

93. *STOCKMAN
Who wants to be next?

*HUN AND THE ELITE NINJA - look at one another.  Beat.  Then they all bolt for the exit!  
*STOCKMAN - skitters after them, claws <CRACKLING>.

94. *STOCKMAN
Cowards!  I will destroy you all!

This really bugs me -- because it's not at all the way that Hun and/or the Shredder's Elite Guard would react, especially to a little pip-squeak robot with Baxter Stockman's head inside it who only through surprise managed to take down the Shredder (and only temporarily, as we see several pages later). These are really tough, kickass dudes -- I don't buy for a minute that they would turn tail and run, ESPECIALLY the Elite Guard, who are FANATICALLY devoted to the Shredder. This scene has the feeling of an attempt at humor which just falls flat.

I think we need to come up with some other reason for Hun and the Elite to leave. Maybe we could turn this on its head... maybe STOCKMAN -- recognizing that he's no match for the forces arrayed against him -- boogies out of the chamber, fleeing before the wrath of Hun and the Elite.

Now... that STILL leaves me feeling somewhat unsatisfied by the actions of the Elite, because I don't think they would leave the body (maybe even the LIVING body -- they're not SURE he's dead at this point) of their master the Shredder lying there. What if... the Elite pick up his body and take it with them? The Shredder is not seen again in the script until he throws the shuriken into the transmat console, so it would work nicely to imagine that the Elite carried him a some distance, he revived, and then came back to the Transmat chamber to try one last time to destroy his enemies.

(We wouldn't have to show or say anything about this -- but it would also be logical that when the Shredder revives, he orders the Elite and Hun to continue to pursue Stockman -- thus eliminating any need for us to have some or all of the Elite come back to the transmat chamber with the Shredder... unless, of course, that was desirable!)

<<Hope you had a great long weekend!

Lloyd

PS - Thanks once again for putting me up at your guest house and taking
me out on our two big Segway adventures!  I had a great time! >>

You're welcome! I'm glad you had a good time, and didn't seem to mind Parker jumping on you. Hopefully you can Segway again on another visit... you adapted to it well! (I still think 4Kids should supply Segways for its key employees... they could, uh, increase productivity... yeah, that's it!)

-- Pete

----------------------------------------


Subj: Re: TMNT - 034 Final script
Date: Wednesday, May 28, 2003 1:10:45 AM
From: Peter Laird
To:   Lloyd Goldfine

In a message dated 5/27/03 6:02:27 PM, Lloyd writes:

<< Good afternoon
Attached, please find the final draft of episode 034 "Secret Origins - Pt 2"
George
 <<034 Final Draft 5-27-03.doc>>  >>

I think the changes in the Shredder/Stockman/Hun/Elite scene work well to enhance the logic of the storytelling, but there's still something missing in the following scene:

**ON SHREDDER - Hun and the Elite Ninja gather around their fallen master in shock.  As Stockman <SKITTERS> away in the background and disappears into some duct work.

92. **STOCKMAN
I’m free!  Free of him at last!

**HUN AND THE ELITE NINJA lift the "lifeless"/stiff body of the Shredder and carry him towards the door …
**ON SHREDDER in FOREGROUND - The Turtles, Splinter, Mortu and the Fugitoid look as their fallen enemy is carried out past our heroes but …

93. *LEONARDO
Is he…?

**CLOSE ON LIFELESS SHREDDER'S HAND - clutching something we can't see.  His hand droops and out rolls a TECHNO-ORGANIC GRENADE-LIKE DEVICE, which <PLUNKS> to the floor and …

**WIDER – Hun and the Elite Ninja carry the body of the Shredder out of the room and are gone as the small round device rolls towards the center of the room.

What bothers me here is that as described, Hun and the Elite seem to ignore the Turtles and Splinter and the Utroms, and vice versa. It's as if once the Shredder has been taken out, the fight is over. It's all too casual. The Elite just pick up the Shredder and walk out.  I don't think huge changes are necessary, but SOMETHING needs to be added to show that the tension is still high between the opposing forces -- maybe Hun carries the Shredder by himself (he's certainly strong enough) and he commands the Elite to be prepared to fight a rearguard action if the Turtles decide to attack as they try to leave with the Shredder's body (this doesn't even need to be done with dialogue -- just actions and gestures and looks to indicate that though the battle may have paused, the war is still on... maybe a glare at the Turtles and a single line from Hun like "This isn't over, freaks!" or something like that). The Turtles and Splinter and the Guardians should also be in fighting poses, ready to defend themselves if Hun and the Elite decide to continue to attack.
Other than that, I would say this one is approved.

-- Peter

----------------------------------------


Subj: revised Saki Utrom restraint helmet
Date: Wednesday, May 28, 2003 4:03:24 AM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

I think the new version of the restraint helmet for the Saki Utrom is much improved. I have a few suggestions (see attached jpg file).

1.) Squared off points: just an aesthetic thing for me -- I like that look.

2.) Cross bar: I think there needs to be something going across that wide opening in the front of the helmet to assure that the squishy Saki Utrom does not squeeze himself out.

3.) Restraints under Utrom: This may have been the intent but I wanted it to be clear -- the restraint bars which come down the sides of the helmet also go UNDER the Utrom's body.

-- Pete

Wednesday, February 13, 2013

Blast from the Past #615: May 26, 2003: comments on Ep. 29/"The Big House" storyboards, comments on "Sword of Tengu" profile for show 33, comments on Ep.38/"Return to the Underground" outline, and comments on Ep. 35/"Reflections" first draft script




Subj: comments on Ep. 29/"The Big House" storyboards
Date: Monday, May 26, 2003 10:08:50 PM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Here are my comments on Ep. 29/"The Big House" storyboards.

First off, I didn't get them all -- the package I got was missing pages 226-284.

1.) Pg. 10: I don't have the model sheets in front of me, so I could be wrong, but I don't remember Commander Mozar as having an eyepatch.

2.) P. 15: Why does the Bunker Ship which contains the Turtles "fly into airlock"? I thought it would be cooler/better if instead it docked at one of the docking jetties (that IS what they are there for). If it's necessary to show that Bunker Ship inside some kind of hangar so that un-spaceuited characters can be walking around outside it, maybe the docking jetty can telescope inward (much like one does outward later on), drawing the Bunker Ship inside the asteroid. It's not a big deal -- I just thought the flying into the airlock was just kind of visually boring.

3.) Pp. 161-162: The large, clunky-looking gears/cogs/bolts the Fugitoid is working with seem really silly. I suggest something much more technologically visually advanced.

4.) P. 182: The Triceraton guard grabs Raph "by the collar". What collar? This collar thing is also how Don gets grabbed on page 188 and Mike on page 320.

5.) Pg. 211: "Don... reaches inside his collar." "Good thing we come with our own storage units." This is very weird/silly. WHERE exactly is Don supposed to be hiding the wax? What is he referring to as his "own storage units"? I certainly hope that he's not supposed to be hiding it inside his shell.

I just checked what I have in my files as the final draft of the script and this bit is in it, which surprises me -- I would think that I would have caught something like that. Maybe it slipped by me and only became really clearly silly when drawn out in storyboard fashion. In any event, it doesn't even make any sense that Don hides it inside his shell (and not only because the Turtles CAN'T and DON'T hide anything inside their shells), because he originally smuggled it out of the lunchroom under his BELT... and the Triceraton guards don't search there when they "toss the cells" looking for contraband in the scene immediately preceding this one.

6.) Pp. 370-372: This is another thing which was in the script but looks really bad/silly when I see it in the storyboards. The whole thing with Leo jumping up onto the flying security camera requires one to believe two pretty illogical things for the bit to work. First, you have to believe that whoever/whatever is watching the feed from that security camera isn't going to notice the fact that it is wildly weaving around and suddenly pointing at the ceiling. Second, you have to believe that over 100 pounds of mutant Turtle jumping on this security camera would not set off some kind of alarm. It just doesn't fly (no pun intended).

7.) Pg. 391: How is it that Leo is suddenly wearing his scabbards (into which he shoves his plunger "swords")?

8.) Pp. 469-471: Leo is described (and shown) here as using his plungers "to climb the wall". In the script it's described thus:

ON LEONARDO - chased down by two Guards, he runs straight for the wall and <THUNKS> his plungers in.  Using them for leverage, he runs up the side of the wall and <BACKFLIPS> himself up and over the Guards, <BRINGING HIS FEET DOWN HARD> on their backs.   

I took this to mean that he thunks his plungers down ONCE, they stick, and he uses them IN THAT ONE POSITION to help himself run up the wall and do the backflip -- NOT that he uses the plungers to repeatedly stick to the wall as he climbs up it.
Also, on page 460 the third panel is labeled as "Mikey runs from Triceratons", but it's really Leo (at least it's a Turtle with two plungers).

-- Pete

-----------------------------------

Subj: comments on "Sword of Tengu" profile for show 33
Date: Monday, May 26, 2003 11:04:25 PM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

I only have one comment about this profile, and it's about the last line where the Shredder gloats that the Sword of Tengu will give him "... the power to bring this pathetic planet completely under my control!" This seems a bit much, too world-conquering/Dr. Doom-like (which I think we agreed early on was NOT what the Shredder was about). How about if he says instead something like "the power to CRUSH my enemies!" He could still crush the image of the Earth if you wanted.

-- Pete

----------------------------------


Subj: comments on Ep.38/"Return to the Underground" outline
Date: Monday, May 26, 2003 11:09:38 PM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Here are my few comments on the Ep.38/"Return to the Underground" outline.

1.) In Act One, when the Turtles and April are working on the Tunneler (and in future scenes of this nature), I would REALLY like it if we could get a little more realistic in the welding/cutting, etc., instead of always showing Don wielding a little propane torch whenever he's working on something as in past episodes. Maybe the storyboard artists should watch a few episodes of "Junkyard Wars" and/or "Monster Garage" to get an idea of what these kinds of tools look like.

2.) Being a "Star Trek" geek, I must suggest changing Leo's line to Raph -- "Wait. Original or Next Generation?" -- to ""Wait. Original, Next Generation, or Deep Space Nine?"

3.) In Act Four, Raph fights Quarry and gets a pair of sais melted by Quarry's acid blast. Raph then whips out a second pair from his pack, which also get melted. Is this necessary? Why is Raph carrying around a duplicate set of weapons?

4.) I'm all for appropriate comedy bits, but the bit with the spring-loaded mechanism in Mike's pack shooting out bags of chips and other junk food is just too silly. Almost as silly is the way Mike defeats Stonebiter using junk food.

-- Pete

------------------------------------


Subj: comments on Ep. 35/"Reflections" first draft script
Date: Monday, May 26, 2003 11:48:29 PM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Here are my (few) comments on Ep. 35/"Reflections" first draft script.

1.) There is again the use of the suspect word "scumbag" in Raph's line 62. I think later on the word "dirtbag" is also used, which I think is just a slightly less raw version of "scumbag".

2.) In April's line 72, I believe "then" should be "than".

3.) I couldn't believe this one! In line 77, Splinter actually tells Mike that "You are an amphibian, not a reptile." What!!!!!!!????? Is the rat getting senile?

4.) Leo would sound more like Leo to me if in line 94, he does not say "Indirectly, Shredder kind of caused our mutation. [beat] Kinda ironic that he had a hand in our creation...", but instead says "Indirectly, Shredder caused our mutation. [beat] Kind of ironic that he had a hand in our creation..."

-- Pete

Monday, February 11, 2013

Blast from the Past #614: May 11, 2003: Re: FW: Secret Origins - Part III -- 1st Draft Script, May 16, 2003: storyboards for Ep. 28/"The Trouble With Triceratons" and new art, and May 19, 2003: notes on outlines for Episodes 36 and 37




Subj: Re: FW: Secret Origins - Part III -- 1st Draft Script
Date: Sunday, May 11, 2003 11:40:06 PM
From: Peter Laird
To:   Lloyd Goldfine

In a message dated 5/10/03 3:18:25 PM, Lloyd writes:

<< Hey Peter -

Not sure if the office ever sent this your way again or not, but here's
a first draft of Secret Origins part III.  Your notes asap are, as
always, greatly appreciated!

Have a great weekend!

Lloyd >>

Lloyd,

Got it, read it, liked it. I only have a couple of comments.

1.) Line 61 -- I think the General should say "reinforcements" instead of "backup".

2.) The scene which starts with Line 81, where the Turtles try to stop Stockman, is kind of confusing. In line 84, Don says "That's it! Stockman's control chip is voice-activated!"... but then, two lines later in Line 86, Don says to the Fugitoid "Can you generate an electronic signal to interfere with Stockman's cerebral interface?" Mr. Mortu then helpfully suggests a frequency of 256.3 megahertz which "should cause the Shredder great harm." But... aren't they trying to stop Stockman here... and didn't Don originally say that "Stockman's control chip is voice-activated!"? The "voice-activated" and "256.3 megahertz" things seem like they're too completely separate things. I know the frequency thing is used later in the defeat of the Shredder, but that's a separate problem that I will address in a moment.

I think there's a missed opportunity for continuity and humor here. My suggestion would be, after Don realizes the "voice-activated" thing, that he ask the Fugitoid if his audio processor allows him to replicate any sounds that he has heard -- the Fugitoid replies "yes" and Don asks him to try to speak in the Shredder's voice to command Stockman to stop what he's doing and attack the Shredder. There could be a brief fun moment when the 'Toid quickly runs through different voices (imagine each of the Turtles, Splinter, Mortu, etc.) each saying "Stockman!" before he gets to the Shredder's voice, and gives Stockman the command. Then... it might be fun for him to absentmindedly CONTINUE to speak in the Shredder's voice for a few lines, until he notices the one or more of the Turtles looking at him oddly. Maybe Mike could say something like "Dude -- that's really creepy!"... then the 'Toid realizes what he's doing and switches back to his original voice.

3.) In Line 99, Mr. Mortu says "The entire building will blow sky high in less than ten minutes!"  Perhaps it would be more accurate and less cliched if he were to say "implode" instead of "blow sky high".

4.) Given that they've had four episodes of adventures together and become friends, I think adding to the Fugitoid's last line (Line 142) to indicate that he is saying farewell to the Turtles would be a good idea. Maybe something like "Until we meet again, my young green friends!"

5.) I'm not really crazy about the whole "256.3 megahertz" thing used beginning with Line 170 to weaken/defeat the Shredder, for a couple of reasons. First is, when first mentioned in Line 88 by Mr. Mortu, it seems irrelevant to the scene at hand. But much more importantly, it seems like such a simple thing for the Utroms to do to cripple the Shredder that one wonders why they don't just have an "anti-Shredder" weapon which emits a frequency of 256.3 megahertz. I think we need to find a better way to accomplish getting the evil Utrom out of the Shredder's armor... perhaps it could be something as simple as having the Turtles beating the crap out of the Shredder, and his armor, already damaged by Stockman's attack, can no longer function.

-- Pete

----------------------------

Subj: storyboards for Ep. 28/"The Trouble With Triceratons"
Date: Friday, May 16, 2003 2:52:47 AM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Unlike the boards for the last episode, I have some significant issues with this set. 

First and foremost is the way the aerial battle with the Triceratons on their flying rigs plays out -- it's done exactly the way I didn't like in the last draft of the script (at least the last draft that I saw). Back on 4/1/03 I sent the following email:

<<I'm still disappointed in the denouement of the Turtles in aircar vs. Triceratons in Flying Rigs scene. I have read it over and over and it dawned on me a moment ago that there seems to be -- for some reason I don't quite understand -- the idea that we need to have the Turtles defeat ALL three Triceratons in this skirmish. I don't see why that's necessary -- why can't they take out two and then the third one disables their aircar, and when it looks like the Turtles are definitely going to crash, that remaining Triceraton could just fly away to join his comrades?

I've extracted the part of the script in question, and here's how I would suggest changing it:

---------------------------------

ANGLE ON - THE REMAINING TRICERATON comes swooping down in a long ARC …

CLOSE - on the Air Car’s remaining engine, shaking and rattling in  engine mounts loosened from previous Triceraton blasts, belching smoke and FIRE …

CLOSE - on the remaining Triceraton, looking down and cracking an evil grin, <CHUCKLING>.

130. ** TRICERATON
I've had just about enough of these green punks -- now I'm going to take them out in style!

ANGLE ON - the Triceraton as he continues his sweeping arc on a vector which will take him up UNDER the Turtles' aircar.

ANGLE - on sky as Mikey suddenly zooms out of the clouds on his sidecar -- out of control -- and desperately jumps out of the sidecar back onto the Air Car. 

CLOSE - on Mikey <LANDING HARD> in the back seat.

131. MICHELANGELO 
I’m saved!  I’m saved!

ANGLE ON - the Triceraton, muscular arm raised, as he zooms up under the aircar and GRABS the aircar's engine, and RIPS a large hunk of it loose, bits and pieces of metal popping off, fuel spraying from torn fuel lines.

** ANGLE - on shuddering Air Car – Donatello struggles with the controls.

132. ** DONATELLO
Complete engine failure!  We’re going down!

HIGH ANGLE – of Michelangelo looking up toward us, and falling away toward the forest below, shouting:  

133. MICHELANGELO
I’m doomed!  I’m doomed!

ANGLE ON - the Triceraton as he flings the smoking, now-useless engine part away, circles back, and, laughing evilly, watches the Turtles falling to their doom before he ZOOMS off to join the main force of his Triceraton comrades.

ANGLE – on the Turtles, the air <SCREAMING> around them. 

134. * LEONARDO, RAPHAEL, MIKEY 
AAAAAAAAAAAAAAAAAAAAAAHHH!

ANGLE - on the ground rushing up to meet them, as they fall out of the sky toward certain pancake-flat extinction! >>

Then two days later, I sent this response to your response:

<<In a message dated 4/2/03 11:53:45 PM, Lloyd writes:

<< Hi Pete -

I wanna talk with you about your last note re: episode 28 and whether or
not the Turtles should defeat all 3 Triceratons or not.  While at first
I didn't think it mattered all that much one way or the other, after
goin' in and checking it out, I think it's actually much better that the
Turtles do in fact defeat the Tri's.  It's really the only thing they
get to accomplish in the whole episode, a kind of "mini-victory" for
them.  The rest of the time they're on the run, getting chased or trying
to catch the Fugitiod, that kinda thing.

But I think the more important (actually, more FUN) reason to let them
have their moment of victory is that it makes a comedic contrast to what
happens to them in the next moment (namely their AirCar gives out and
they're about to die), from one extreme to the other.  I think that
works better for us.

Anyway, let's talk around 12:30.  I'll be working from home tomorrow.

Lloyd  >>

Lloyd,

Not to be disagreeable, but -- I disagree!

I think the Turtles get to do a LOT of cool stuff in this episode -- they acquit themselves quite nicely in the bar against various alien scum and Federat soldiers, they successfully steal an unfamiliar alien aircar and take out two tough, experienced Triceraton commandos IN MID-AIR, and they battle their way into the Triceraton bunker/ship.

And if we have them take out TWO Triceratons instead of THREE, that's still TWO moments of victory to make what you refer to as the "comedic contrast" to their following distress. I just don't see why they have to take out ALL of the Triceratons. I mean, the Turtles don't HAVE to win ALL the time.

Not to mention the fact that as it stands now, we're supposed to believe that Mikey can slam himself and his sidecar into the Triceraton HARD enough to KNOCK that big Triceraton and his combat flying rig out of the sky -- and yet Mike is apparently unscathed and unshaken (and so apparently is the sidecar, this rusty beat up sidecar from a rusty beat up stolen aircar!), and -- la di da, piloting his sidecar as if nothing has happened -- "swoops around, passing his buddies again and jumping out of the sidecar back onto the Air Car." 

I think the scenario from the comics (as reworked in my last email) is tighter, more dramatic AND funnier, unexpected and less cliched, and my suggestion is to stick with it.>>

Now on to more problems. There seems to be an excess of weird silliness/goofiness in these boards for some reason.

1.) Pg. 113: Raph is shown "slicing" rifles with his sai. We've had this problem before -- sais are not slicing/cutting weapons like swords.

2.) Pg. 148-161: The whole "flying table propelled by exploding blaster" thing is really silly (like something from the old series) and seems like filler, unnecessary to storytelling. And partly because of this silliness, one of my favorite little bits from the comic story is lost -- the bit where one Triceraton commando standing in the bar below street level TOSSES the hapless Fugitoid up to another Triceraton commando who is waiting by the Triceraton aircar. I always liked this little bit because it spoke to me of the efficiency and strength of the Triceratons.

3.) Pg. 162: The Triceraton who fires the rockets should be shown using a rocket launcher of some sort, if rockets are really necessary, as Triceraton blasters (as he is shown holding) are energy weapons, not rocket launchers.

4.) Pg. 206: I actually groaned aloud when I came to this scene of the Triceraton commandos "hovering upside down like bats". Where the heck did THAT come from?! Totally inappropriate.

5.) Pg. 207: There seems to be a kind of misapprehension on the part of this storyboard artist about the nature of the Triceraton Flying Rig -- it's not a little flexible costume that the Triceraton using it can pose with and "fly like Superman" (!!!). It is a more or less rigid one-man flying platform that the pilot stands in and flies, using the hand "gauntlets" to control flight and fire weapons.

6.) Pg. 307: Leo is "slicing a laser blast" with his sword?!

7.) Pgs. 389-390: Maybe I'm not getting something, but those last couple of pages of the Preview seem really out of place and tone. Do we really need the "you watch too much TV" joke?

-- Pete

---------------------------------------

Subj: new art
Date: Friday, May 16, 2003 12:40:30 PM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

I got some new art and wanted to send you my comments.

First, thanks for adding the callouts to the Utrom Ship/Bridge -- now I get it. It looks fine.

The Feudal Shredder, Feudal Foot Ninja, Baxter Stockman Spider Robot, Utrom in primitive exo-suit (also with hat and robe) all look fine.

The Utrom Prisoner (Saki) also looks good, though I wonder about the facial scar (at least I think it's a scar). We've already had two bad guys with facial scars (Stockman and Hun), and with the distinctive shape of that Utrom's head, maybe we don't need it.

-- Pete

------------------------------

Subj: notes on outlines for Episodes 36 and 37
Date: Monday, May 19, 2003 1:17:44 AM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Here are some comments!

on episode 36/"The Ultimate Ninja" first draft outline:

1.) When the Ultimate Ninja starts scanning for Leo with his little handheld scanner, I thought it might be cool to have that device work in conjunction with another -- some kind of thing which releases or breaks apart into dozens or hundreds of micro flying spy-eyes which go out and start cruising around the city looking for signs of Leo.

2.) With an eye toward hinting at the developing Casey/April relationship, a fun little bit might be to have them end up sitting next to each other on the couch when they watch the western movie... a little bit of awkward closeness.

3.) I think the idea of the Gyogi robot referee dude is very cool. However, I wonder if we really want to have him and everyone else actually, literally "materialize" wherever Leo and the Ultimate Ninja are fighting -- or if it might be better to not open that can of transmat worms and instead have their IMAGES appear at the scene -- projected from where they are actually standing, perhaps by those flying micro cameras. Actually, that might be cool if the Gyogi and the others are watching the fight on a kind of floating virtual screen -- and the images projected onto that screen are from a number of those flying micro spy-eye camera things, so we could get some really cool angles on the fighting. I just realized that if we did it this way, it would not be necessary to have the observers actually BE at the scene of the fight, either as an image or in the flesh.

4.) A minor point -- but there's a line after Leo loses his swords on top of the truck which reads "They quiver there and Leonardo is now helpless." Weaponless, yes... but helpless? No!

5.) I think something cooler than "an elaborate laser pistol" should be the weapon the Ultimate NInja pulls out at the last moment, after he's been defeated. There are any number of possibilities -- one might be a monomolecular flail (with strands that are only one molecule thick, but incredibly strong and because they are so thin, capable of slicing through anything).

6.) If his father is the Ultimate Daimyo, should the Ultimate Ninja actually be the Ultimate SAMURAI?

-----------------

on Episode 37/"The Return of Nano" first draft outline:

1.) One major thing right off the bat -- the April/Casey stuff is in serious need of reworking. I know it's hard to pull off, but we should try. We need to show these two very different people coming together and getting closer in a NATURAL, almost haphazard way -- sort of in spite of themselves. The way it's set up right now, April comes off as desperate for a date and sort of throws herself at Casey.

2.) Dr. Richards says to Harry when they meet "You're the man from the news. The one that used my invention to steal a fortune!" How does she know this? 

-- Pete

Sunday, February 10, 2013

Blast from the Past #613: May 2, 2003: Re: Show #33/"Secret Origins Part 2", May 6, 2003: comments on Ep.27 ("Turtles in SPace Pt. 1) storyboards, Ep. 35 ("Reflections") outline, and Ep. 36, 37, and 38 premises/notes, and May 8, 2003: Re: Kirby




Subj: Re: Show #33/"Secret Origins Part 2"
Date: Friday, May 2, 2003 1:45:29 AM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Not too many comments about this script, as follows:

1.) In Donatello's line 1, I would change "gotta" to "have to" (more Don-ish to my ears).

2.) In line 27, the Foot Ninja refers to the Turtles as "goblins". That's appropriate, but I wonder if we should also use (or replace "goblins" with) the word "kappa" which I believe is the word used for Japanese mythological turtle demons.
Also, in line 28, the Foot Captain refers to the Shredder as "Tonosama" -- is there some reason for this?

3.) In line 67, referring to a later scene beginning with line 134, the General says he's going to "call in the air strike". While I understand this would be visually dramatic, I think it's also too over the top and illogical -- to call in an air strike against one building in the middle of a crowded city that's not at war seems like too much. I might believe it if it were a missile or rocket (or group of same) launched from a helicopter hovering just above street level, but not from an airplane. I don't think we even need an airstrike anyway -- just bring up some kind of heavier ordnance or special weapon (experimental laser or sonic cannon, TOW missile, etc.).

4.) In line 98, Leo says to Splinter, re: the fight they hear far off, "... but distant, Sensei... five clicks to the north..." A few things bother me about this. First, Leo seems far too certain and accurate, and second, "clicks", while cool military-speak, doesn't seem like jargon Leo would use (and I think it's actually "kliks" -- a shortening/bastardizing of "kilometers" -- anyway). I would suggest a change as follows: "... but distant, Sensei... maybe five miles to the north..." Actually, in re-reading my comment here, I realized that's a HELL of a long way off to even be able to hear that kind of fight, through forests and uneven terrain. Maybe it should be two miles instead of five.

5.) As I mentioned in our long phone conversation yesterday, I think that when the Turtles, armed with their makeshift bamboo weapons, first engage -- and defeat -- the Foot Ninjas, they should take up their fallen foes weapons and get rid of their bamboo stuff. While I think it's clever and shows the resourcefulness of the Turtles that they make weapons from what's around them, I think it's more logical that they would grab some "real" weapons if they were available. As well, it would be cool to see the Turtles showing off their skills with weapons other than their traditional ones.

6.) In line 113 "Kowai" and in line 114 "onesan"  -- are these authentic and meaningful Japanese words? I have no idea.

7.) There's a line which has no number, but it falls between lines 151 and 52. In it, Soldier #1 says "Send back up!" That sounds to me more like "cop talk" and less like "soldier talk". Am I wrong? Would they more likely say something like "We need reinforcements!"? I also think this would be a perfect place for the classic war movie line when soldiers get wounded -- "Medic!!!"

8.) A minor point, but in line 162 I would add ellipsis so that Leo's line reads "Mr. Mortu? You're just the... man we need to see". (And I just noticed that the word "to" is missing from the original line.)

9.) Another minor point, but I would prefer that if in line 185 Mortu says "The Shredder is one of --", that back in line 165, he says "The Shredder is --" I guess I would prefer to not exactly repeat the same line.

10.) Leo calls the Shredder "scumbag" in line 175. This bothered me for some reason -- maybe it sounds more like a Raph epithet, and maybe I just flashed on the origin of the word (a used condom) and thought it somehow inappropriate. I think we could come up with something better.

Further down that page, there is a bit where Leo "tosses the Sword of Tengu aside with disgust." From the way this and the few previous lines are written, I assume the disgust he feels is from seeing the "cowardly" reaction of the Foot Ninja who leap into the forest of bamboo to avoid the power of the sword. This seems a bit illogical to me, as I think it's entirely sensible of those Foot Ninja to do what they did (something which, if memory serves, the Turtles themselves were doing a few pages earlier!). I think it might work better if the line went something like this:

"LEONARDO looks down at the glowing Sword of Tengu as it pulses with power in his hand. He closes his eyes for a few seconds in concentrated meditation... and the swords VANISHES from his hand, into nothingness."

This action, of course, refers to the fact that Leo -- using Splinter's hint -- earlier used the power of his mind to move the Sword of Tengu from the Shredder's hand to his own in a demonstration of mind over matter.

11.) In line 180, one of my pet grammar peeves! Mike should say "Don't try to explain" instead of "Don't try and explain".

12.) In line 182, I think it would sound more Raph-like if he said "See ya in a few hundred years" instead of "See ya in several hundred years".

13.) I would suggest adding "Wait --!" to the beginning of Leo's line 184.

That's it!

--- Pete

------------------------------------


Subj: comments on Ep.27 ("Turtles in SPace Pt. 1) storyboards, Ep. 35 ("Reflections") outline, and Ep. 36, 37, and 38 premises/notes
Date: Tuesday, May 6, 2003 10:09:35 PM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Herein are my comments on Ep.27 ("Turtles in Space Pt. 1) storyboards, Ep. 35 ("Reflections") outline, and Ep. 36, 37, and 38 premises/notes.

--------------------------------

The storyboards are cool! I think these "Turtles in Space" episodes are going to be really great. Kudos to the storyboard artists, especially Edwin T. Nebres, who drew much of them -- beautiful! The only comment is a model issue, which I think is already addressed -- in some panels, the Fugitoid has "teeth", which we have removed from the design.
I did think that the "Utrom Abraham Lincoln" in the Profile, while clever, might be a LITTLE over the top. Should we use ol' Honest Abe or just some kind of generic leader-type?

--------------------------------

Episode 35 ("Reflections") outline (second draft): Not much to say about this one. As "clip" shows go, I think it's quite good.

--------------------------------

Episode 36 ("The Ultimate Ninja") premise:

1.) I'm not sure if this was in the original premise, and I didn't catch it, or if it's something new -- the fire escape in the lair. Is there one? I don't recall it. Seem a bit out of place.

2.) The John Wayne-style "l'il Missy" and "Adios, Ma'am" quips from Mikey to Splinter, which we agreed to change, are still in there.

3.) While we're still a ways off from the "Big Brawl" episodes, I make the following comments about it because it is brought up in connection with this episode. I agree we have to think quite a bit about what this interdimensional martial arts tournament should be like. My basic concept of it is a kind of Worlds' Fair crossed with the Olympics and focusing on Martial Arts. It should not be like "Mortal Combat" where death was the result of bouts (though death can occasionally happen, given that these are or can be intense battles). A basic rule of the organizers of this tournament is that only "non-powered" weapons can be used -- in other words, no guns, blasters, lasers, electro-whips, etc., and part of the reason for that is that as much as possible the organizers to not want to "pollute" different worlds (which are at different evolutionary stages) by introducing advanced technology to them. Leave your antigravity platforms, phaser rifles and laptop computers at the door!

Following along with the "Worlds' Fair" analogy, I think that in addition to the organized competitions in many different height/weight/number of limbs classes (and different types of weapons classes), there should be exhibitions, demonstrations, and a midway with vendors selling all kinds of food from many different worlds, as well as action figures of famous martial artists from those worlds, practice gear, etc.. 

Perhaps there is one final "King of the Ring" type match where the twelve top martial artists are put into the arena together, and the idea is the one who can beat the others to an object of some kind (a flag, a belt, etc.) and grab it wins the event. Perhaps it could be a stepped pyramid kind of thing... imagine a circular structure with gates spaced an equal distance apart on its first (outer) ring. The twelve competitors stand before each gate, and when the gong sounds to start the contest, the contestants step through the gates -- which are actually teleportals which randomly send pairs of the competitors to a chamber before a gate in the second ring of the structure, and the two have to battle it out to see who gets into the gate first. The one who succeeds goes on -- the other is out of the competition. And so on and so on until the last competitor makes it to the end. Let's see... start with twelve, then six are left, then three. Perhaps the winner of that last bout goes through the gate believing that he or she is going to grab the prize... but they are then faced with the last challenge -- a metamorph which can alter its appearance and skills to become a doppleganger of the last competitor -- or anyone else which might give it an advantage.

4.) I think the Ultimate Ninja might be able to get Leo to fight him through trickery, i.e. he gets Leo alone and shows him an article of clothing or a bandana, and tells Leo that unless he fights, the owner of that article of clothing will perish (we learn later that it's a scam -- the Ultimate Ninja didn't really have one of Leo's friends at his mercy, he just had something that looked like it belonged to one of those people).

--------------------------------

Episode 37 ("Modern Love: The Return of Nano"):

1.) There is a note to do more "April-among-the-Turtles" shtick. I agree, and here are a few ideas:

-- The classic "underwear in the bathroom" culture shock scenario, or makeup, beauty creams, shampoos, etc. The Turtles aren't used to having a human -- let alone a woman -- around. (It just occurred to me that it might be fun to do a bit where April convinces Splinter to try a shampoo and conditioner treatment for his fur... and Sensei likes it! I can see a scene where one of the Turtles comes into the bathroom and there's Splinter in a tub full of bubbles, rubbing foamy shampoo into his fur.)

-- April trying to cook for the Turtles and Splinter, and either failing miserably for some reason, or succeeding -- whichever is funnier in context. Maybe she fails at her first try, then succeeds later.

-- April trying to read in quiet, or watch her favorite TV show, and coming into conflict with the Turtles, who want to be noisy or watch something else.

-- Does April want to redecorate?

-- Might be cool to show April getting martial arts lessons from Splinter, either with the Turtles or individually.

-- Just occurred to me -- where's her mail going? We should do a line about "I can't have it delivered to the sewer... I'd better get a Post Office Box!"

-- Also just occurred to me -- if April is planning to open another antique shop, she has to get new antiques (all the others were destroyed in the fire, I would assume). Perhaps an insurance settlement could help her pay for them. But where does she get them? Is this grist for ongoing story bits, where she is looking for stuff to fill her store? Actually, another note I scribbled on my printout of these premises is that it might be fun to create a story around April's experiences when she starts to look for a new place, an apartment or house... she could meet up with some kind of exciting weirdness, perhaps involving a strange homeowner/landlady or whatever. As it so happens, I was just going through one of my notepads and came across a scribbled note from 4/30/2000, just a name and a short description: "Masterson McGoober, Collector of the Weird" and "his ship, the Infinite Jest". Does this inspire any thoughts? (I like the dude's name because it reminds me of a wacky Jack Kirby moniker.)

-- Even though April does indeed leave for her own new place at some point (I think it will be in the second season), maybe one result of her staying with the Turtles is that they set aside a room for her which will be hers whenever she needs it.

-- Here's a question: Does April own a car? Did it get burned up in the fire? If she does have a car, should it be parked in the warehouse/garage alongside the Turtles' vehicles?

2.) I agree that it would be cool to make a couple of points to address the question of how the Turtles get their gizmos. One thing we could do is have someone -- maybe Don himself -- point out that they've had a lot of time to make stuff, living down in the sewers ("What else is a Mutant Turtle going to do with his spare time?"). Also, it would be cool to have April once again demonstrate HER computer programming skills by helping Don with one of his inventions.

3.) I'd prefer to have as few scenes as possible set in Smitty's Junkyard, and had a thought about where Nano takes and stashes Harry and Dr. Richards (do we have a first name for her yet?): Imagine Nano -- holding the terrified Dr. and Harry within his "exoskeleton body" -- enters an abandoned warehouse or other empty structure. Pan up to the ceiling, where we see the salvaged mobile home mentioned in the premise... but it's STUCK like a bug's cocoon to the CEILING, in a corner, held there securely by Nano-made clamps and wires and other holdfasts. Nano climbs up the wall like a spider, depositing his new "parents" in the mobile home. The reason for this is (a) it's visually unexpected and cool and creepy and (b) it's Nano's way of making sure his "parents" don't leave when he goes away (they have no way to get down safely).

4.) When Dr. Richards starts to "see Nano in a whole new light", I think we could get a lot of emotional mileage out of the "childless, driven career woman" thing.

5.) "Leo and the gang have Smitty's staked out..." Why? What do they intend to do?

6.) Some of the new abilities Nano should demonstrate:

-- He could have become better since we last saw him at taking things apart and reassembling them -- maybe he's more picky and careful with his choice of parts. As a result, his constructs are sleeker and more purposeful.

-- Maybe Nano is working on a more human-like, expressive face (still clearly mechanical, though).

-- Might be cool for Nano to find some realistic animatronic human or nonhuman figures, either thrown out (not sure anyone WOULD throw out such expensive things, but ya never know...), OR he could steal them from an amusement park or museum exhibit. The idea is that these kinds of things would give Nano a headstart on making a more human aspect for himself.

--------------------------------

Episode 38 ("Return to the Underground"):

1.) There's a moment in the lair where Splinter looks up from a newspaper he is reading and tells the Turtles he is very proud of them. Sweet, but... why?

2.) I may be crazy, but for some reason when I was reading this I thought "LAVA SUB"!!! Could the new Tunneler also work as a submersible which could be used to go through magma?

3.) To make the cutting stuff on the Tunneler a little cooler and more unique, how about having Don adapt either Utrom or Triceraton blaster technology to the edges of the "digging blades", so that instead of an actual sharp metal edge, there is an "energy edge" which does the actual cutting? It could make the digging action of the Tunneler that much more visually exciting.

4.) The end of this episode works okay as is, but I wonder if we should put in another twist, and the one I'm thinking of is that although the Turtles have come back to fulfill their pledge to help these people (who, it's important to remember, are no longer monsters as long as they stay within the underground city), all or some of the people have discovered that there is a future for them within the old city -- they have been wandering around since the Turtles left and finding all manner of wonders there. Perhaps they have even started to forget who they once were.

I'm not sure this works, but it might be fun to consider. It might also be fun to consider, if we went in this direction, dropping the hint that this underground city is somehow becoming a destination for the outcasts of the world, who have begun straggling in by ones and twos, finding their way down into the depths (maybe many perishing in the desperate attempt), maybe "called" there in some mysterious fashion. (Could they be hitherto-unknown descendants -- perhaps human/underground dweller hybrids -- of the original Underground City dwellers?) This "City of the Forsaken" could possibly become a plot element later on down the road.

That's it for now!

-- Pete

P.S. LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! LAVA SUB!!! 

--------------------------------------


Subj: Re: Kirby
Date: Thursday, May 8, 2003 11:10:30 PM
From: Peter Laird
To:   Lloyd Goldfine


In a message dated 5/8/03 5:51:46 PM, Lloyd writes:

<< Hey Peter -

I was working my way through the Kirby show and I noticed that he calls the
device he made the "Gravity Equalizer" and not the "Gravitic Equalizer" as
it's called in the original comic.  I don't recall this change, and as I
know how attached you are to the original I wanted to know your feelings
about it.  I can easily have it changed if you prefer.>>

Lloyd,

I appreciate your perceptiveness, but I think that's no big deal. I didn't notice it!

<<Also, while I have you here, did you watch the Kirby locked picture yet?

I have to say that the ending is a REAL DOWNER, and it kinda bothers me.  I know we talked about it, and Kirby's last line does speak to his situation
in life, but it really doesn't speak to his situation this particular story
(which is a rather light-hearted fantasy, all things considered).  I really
think it'd work better to find another quote from him (did you ever get that
Comics Journal Jack Kirby book I sent you?) that was a more appropriate
message to Don and the situation than what we currently have.  Let me know.
After viewing the episode I had to ask one last time!>>

I did watch the locked picture today -- I was really looking forward to this one. I got quite a thrill seeing so much of one of my favorite TMNT stories realized on screen. And while I am about 95% happy with it, I am also somewhat disappointed with the ending, though for a slightly different reason than yours. I don't recall exactly how it was in the final script and/or the storyboards, but I was surprised and a bit let down that the episode ends on Raph's "What's eatin' him?" line and not Kirby's "Life at best..." quote as in the comics (in the show, that quote comes when Don looks at the paper airplane in the cellar). Also, because there is no written text on the paper airplane/sketch page, the scene is kind of weird because it plays as if Kirby is speaking (which he is not), instead of Don reading what Kirby has written and the audience (and Don) hearing the words in Kirby's voice. If there is any way to get the text of the note onto the paper in that scene, I think we should do it. 

While the story is a downer in a sense, in another sense it's not. The only REAL downer, as I see it, is that Don had made a cool new friend and lost that friend all in one afternoon... and MAYBE also that Kirby can't get back to our world. I guess I always thought that there are two reasons that Kirby sacrifices his chance to get back to our world and lets Don go though the shrinking portal first: One, Kirby's a good guy with great nobility, and Two, if he had to be stuck somewhere with little or no chance of getting back to our world, this other dimension -- where he is now a hero in the eyes of the human-types that live there, and they've come right out and told him that he's welcome in their lands -- is definitely far from the worst place to be. And when you think about it -- he's a guy living by himself in a crummy little dingy basement one-room apartment!

Here's what I would prefer to see, if possible: The paper airplane flies out of the disappearing portal. Don picks it up, and looks at it. Cut there (before we see the drawing or hear Kirby speaking his written lines on that sketch), then go to the shots of Don coming back upstairs, Raph doing his "What's eatin' him?" line. Then a new shot of Don sitting down somewhere (preferably by himself in a separate room, but maybe we could get away with him sitting down on the living room floor as he had been earlier, or maybe at that table where we had seen him earlier welding/soldering something). And this is where we cut to the angle on the unfolded paper airplane, and see and hear Kirby's last note to Don. End.

Now... I can almost hear your voice saying we can't do any new animation, because of time constraints, or budget. I hope that's not the case, and this would be very little in the way of new animation, and as I pointed out we could probably use already created backgrounds, and only animate a couple of seconds of the figure of Don as he sits down and holds the paper.

As far as changing the content of those last lines from Kirby to Don, I would prefer to leave them as is, but if you want to offer a hint that MAYBE Kirby is not lost forever in that other dimension, perhaps Kirby could say something like "See ya around, pal!" or "Hope to see ya again someday!" or something like that after or before his "Take care of yourself!" line. Oh... I just thought of another subtle but perhaps cool way to imply that maybe it isn't hopeless -- if we COULD do another couple of seconds of animation (and this would not be terribly complex animation -- one figure against a static background) AFTER Don reads/hears the note from Kirby... we cut to a medium (waist up) shot of him sitting there... and then he just raises one eyebrow, maybe touches his chin (the classic "Thinker" pose) and maybe goes "Hmmm..." The idea here is that the viewer would be inclined to think, from this little hint, that clever boy Donatello is already thinking up some way to rescue Kirby from that other dimension (even if he isn't going to in the course of this series).

Dan Berger watched the episode with me and pointed out a possible goof-up in logic and continuity: As animated, the drawings that we actually SEE come to life and come off the page in Kirby's sketchbook don't leave any trace (the weird little winged fly thing, the stickman)... but later, when Kirby and Don are in the other dimension, we see that all of the other creatures that Kirby drew ARE still in the sketchbook, at least in the form of pencil drawings. It's probably too late, but I wonder if we can change those bits where the critters come off the page (and by the way, I LOVED the way they animated that -- peeling off the page -- and the way the "stickman" acted cracked me up) and instead of the drawing disappearing as the critter comes off the page, have it stay there, not in color, but as a black and white pencil drawing.
Dan also pointed out that Raph is wearing his elbow and knee pads... in the shower! (I can't recall right now -- is he also wearing his bandana?)

<<Lastly, I desperately need your notes for episode 34 1st draft script!  And
we'll be sending you a new draft of 33 tonight.  >>

I'm trying to find that file for ep. 34 first draft script, but all I can locate on my computer for ep. 34 is the outline. Please re-send it! (I also did NOT get ep. 33 new draft today.)

-- Pete

Tuesday, February 5, 2013

Blast from the Past #612: April 23, 2003: Hey Stan and Stan Sakai, and April 30, 2003: Re: Checkin' in...




Subj: Hey Stan!
Date: Wednesday, April 23, 2003 12:22:17 AM
From: Peter Laird
To:   Stan Sakai

Stan,

I hope this is still your email address -- you sent it to me March 5, 2002.

If you do get this message, I hope it finds you and your family healthy and happy. Thanks for continuing to send the USAGI comics -- I enjoy reading them.

I'm not sure if you've had the opportunity (or the inclination!) to see our new TMNT show on Fox (Saturday mornings at 10:30, I think). I'm really happy with it -- it is so much more like the show I hoped for way back when. I worked really closely with 4Kids on the storylines, many of which have come right from our original comics, which is quite satisfying.

Anyway, on to the specific reason for this email... this past month I have been working with Lloyd Goldfine (head writer at 4Kids) on the second season of the show, and we both agreed that, if possible, we would love to include Usagi in one or more episodes. In REALLY rough form, the idea that I proposed to Lloyd (which would allow us to have the Turtles encounter Usagi without having him come to the present time in NYC) is that Splinter and one or more of the Turtles (maybe all of them) travel through some "mystic ninja portal" to a place outside of time and space, where dimensions collide... and martial artists from all over come together for a series of competitions. So Usagi, from his reality of anthropomorphic animals in feudal Japan, can meet the Turtles, from their human-dominated reality of NYC in the year 2003.

I'm sure there are any number of other ways to get Usagi and the Turtles together, but that's the one idea we've talked about so far.

If you're interested in pursuing this, please let me know, and we can get the ball rolling on both the legal (contracts) and creative (you, me and Lloyd) sides. I think it would be a heck of a lot of fun!

Take care!

-- Peter Laird

----------------------------------

Subj: Stan Sakai
Date: Wednesday, April 23, 2003 10:54:22 PM
From: Peter Laird
To:   Lloyd Goldfine

Lloyd,

Today I emailed Stan Sakai and asked him if he'd be interested in our including Usagi Yojimbo in one or more episodes of the second season, and he responded positively. Cool! So, while our legal beagles work out a good deal with Stan, I think we should start bending our brains to figure out a way to get the TMNT and Usagi together. I'm sure Stan will have some good ideas of his own.

-- Pete

---------------------------------

Subj: Re: Checkin' in...
Date: Wednesday, April 30, 2003 12:52:44 AM
From: Peter Laird
To:   Lloyd Goldfine

In a message dated 4/28/03 8:40:15 PM, Lloyd writes:

<< Please take the time to look over the additional story arc stuff I sent you earlier today and get me your comments asap (greatly appreciated, as
always!). >>

Lloyd,

notes re: second season 

     Episode 35/"Reflections": I think I've already said that I don't like "clip" shows (who does?), but if we must, we must. I would like to try to make it into something cool, if possible, something that would stand out from a typical "clip" show. Not sure what that would be, exactly. One idea: Make the framing sequences April writing in a new journal, telling her story of the incredible new life she has  had since meeting the Turtles. She could be doing it on a bus, or out in the park, or in a coffee shop, or maybe in a number of locations. The end of the show could be a funny bit where she packs up her stuff to go home, but unseen by her, her new journal slips out of her purse/bag and is subsequently picked up by someone who reads it and says (gag coming!) "This would make a great comic book!" I wonder if that gag would work if we had the two cops who are drawn as caricatures of me and Kevin be the ones who find the journal... we could show them in that same coffee shop, eating donuts or something. The younger cop could be the one who is enthusing, and we could reprise a gag from the first episode of the first season when the older cop pauses for a moment, then says "Rookie...!", then takes the journal and tosses it into the coffee shop's "lost and found" box as the two cops leave the shop.

     Episode 36/"The Ultimate Ninja": This isn't a bad idea, but needs some honing. A basic problem I have with this kind of story is that if this Ultimate Ninja (is that name taken already?) is so good he can easily defeat Casey, Raph, Mike and Don, why does he have any trouble with Leo? Are we saying that Leo is better than Casey, Mike, Raph and Don together? Doesn't seem right.

     I think it would be cool if we could tie this story in to the "The Big Brawl" cross-dimensional martial arts tournament. Perhaps this Ultimate Ninja is a recruiter sent out by the organizers of the tournament to evaluate possible contenders... or maybe he is truly evil, and he's going around trying to eliminate possible contenders. If done right, this could not only be a standalone story but serve as a nifty foreshadowing of "The Big Brawl".
     Some detail comments:

          -- I like the watching of the western movie thing, but Mike doing a "John Wayne" thing to Splinter and referring to him as "l'il missy" and "ma'am" seems a bit weird. I'd suggest changing those to "pardner" and "muchacho" or "hombre" or some such.

          -- The idea that the Ultimate NInja would attack them at an ice cream shop seems kind of strange. Why there?  How does he know the Turtles are even there, if they never come out of the BattleShell? And why does he take April prisoner (shades of the old series!)? Also, I thought Splinter has stayed behind in the lair, but he shows up in the battleshell to talk about the gunfighter in the movie, but then is seen no more in that scene.
     
     Episode 37/"Modern Love: The Return of Nano": 

          -- I think there is an opportunity for some humor if Mike gives Don some crap about needing scuba gear ("Man, you're a TURTLE!"), followed by Don telling Mikey that the water passage from the lair could be miles long ("How long can YOU hold your breath, Mikey? Remember, turtles don't have GILLS!").

          -- I don't object to the return of Nano per se, but I really don't want to see him becoming a recurring character or becoming too important to the Turtles, i.e. making a whole lot of Don's inventions for him. I also think we're missing a really interesting opportunity here by not playing with the interaction between Harry and Dr. Richards (did she have a first name? I can't remember), and also between those two and Nano. It's cool how Nano has brought together his "mother" and his "father" to try to have a family, and I think we can do more with this to make this a really strong emotional episode. If it works out, it might even make a neat two-parter.

     One thing that struck me as I was reading your plot idea is that both Harry and Dr. Richards are both "damaged" people who have made some bad choices in their lives and have come to the conclusion that they'll just have to live with them. They've both abandoned any hopes or dreams of having families -- Harry because he's a two-bit hustler living out of a suitcase, and Dr. Richards because she's so career-obsessed and driven. I think it would possibly be a cool thing to have Nano's misconceived idea (bringing these two people together to be his "family") actually, in the end, work... some spark or connection happens between Harry and Dr. Richards, something that makes them realize how much they have given up, and that this might be the opportunity for both of them to have a fresh start. 

     In fact... if we could have these two opposites come together in a "love connection", it might afford us a fun opportunity to have a little moment where our regular cast is observing this, and one of them comments on the fact that these two are such opposites and yet they have bonded... and there could be a look, a glance between Casey and April... something brief, and they hastily look away, but that glance spoke volumes. (It also connects to another point I was going to make -- I would really like to see the Casey/April relationship move forward this second season. Specifically, I think it would be cool/fun to do a "First Date" episode which would be a "comedy of errors" type thing wherein Casey and April attempt to go on a first date, but all kinds of things and misunderstandings get in the way, finally culminating in their first kiss. As well as this, we should attempt to fit in -- wherever possible and as long as it makes sense -- little Casey/April bits in the other episodes which show them slowly growing closer (much to their mutual amazement).
     
          -- "Back at the secret lab, Harry, Nano, and Dr. Richards are hiding out." Is this HER secret lab? I was under the impression that this was some large company she worked for, with other staff and such. If so, it might be kind of hard for all of them to hide out there.

          -- I don't have a problem with April wanting to reopen her father's antique shop, but calling it "The 3rd Time Around" doesn't sit right with me, for some reason.

          -- I'm REALLY not sure I want Nano coming to stay with the Turtles.

     Episode 38/"Return to the Underground":

          -- I'm REALLY not sure I want Nano coming to stay with the Turtles.

          -- The Tunneler is a cool idea, but I don't really like the way it's used. The idea that our heroes are going to get into what is essentially a rocket and fire themselves at breakneck speed down some kind of dodgy pre-drilled tunnel just seems weird and needlessly dangerous to me. Why do they need to go so fast?

     I think a different kind of Tunneler mechanism would be better. Here's a thought -- what if Don had somehow scavenged (or adapted from some technology in the Utrom hoverskiff) a kind of short-range transmat gizmo which he mounts on the front of the Tunneler, and what it does is transport a big clump of stuff from in front of the Tunneler, creating a void into which the Tunneler advances, then it beams that clump into the space the Tunneler just vacated. No muss, no fuss! No messy tunnels leading every which way! This method might also lead to a cool moment of jeopardy when the drive fails momentarily -- and our heroes are trapped in a pocket within the rock, with no entrance... and no exit!

          -- As I've said, I'm not crazy about the idea of Nano being used so much. I really feel like we should wrap up his story in the "Modern Love" episode. That being said, I could see Don having a sample of Nano (a non-sentient sample) which he could use to help out the Underground dwellers.

          -- I'm also not crazy about the underground genetics lab becoming the Shredder's new hideout. It brings him uncomfortably close to the Turtles' lair, and also I feel like we should try to add some new locations in this second season so we don't seem to be rehashing stuff. 

     Episode 39/"City at War" part 1: I like the fact that you want to adapt the "City at War" stories from the comics, but I think some basic things need to be readjusted.

          -- We originally broke up the Foot into the following factions, all of which were at odds with the others:

               -- Shredder's Elite Guard -- the smallest group, fanatically devoted to the Shredder, consummate martial artists

               -- Foot Soldiers -- the basic "grunts" of the Foot Clan, numerous, skilled, not very good planners

               -- Foot Scientists -- the tech division of the Foot, somewhat skilled in martial arts, but mostly talented in creating/developing high-tech weapons (they created the robots in the comic version of "City at War")... less numerous than Foot Soldiers, somewhat better at planning. For the TV show, the enhanced Foot Tech Ninja could be part of this crew.

               -- Foot Accountants -- don't laugh! These guys ran the daily financial operations of the Foot Clan in NYC, and are skilled at manipulating same and also any kind of organizational paperwork stuff. (They shut off the power to the Foot Scientists' lab facilities in the comics by manipulating billing records at the electric company!) They number about as many as the Foot Scientists, and are about as skilled in martial arts.

               -- Foot Mystics -- we actually didn't have these guys in the comics (though they WILL be showing up in some of the new Mirage TMNT comics; Steve Murphy has a cool story for the new Tales of the TMNT comic featuring a battle between Splinter and a Foot Mystic), but as they are a part of the show it would be cool to include them. They are perhaps less numerous than the Shredder Elite, but very skilled in the dark arts.

     The reason I have gone through all this is that I think it's important for the "City at War" storyline to keep one of the major threads, which is the idea that the Foot, now being leaderless, has fractured into these squabbling factions, and really needs a strong leader (in this case Karai) to come in and bring them all back together again. The Shredder Elite would never work with the basic Foot Soldiers in an alliance against the other Foot factions -- they are too fanatical.

     Also, while it's kind of a neat twist to make Karai a pawn of the Utrom known as the Shredder, I thinks it's also a mistake. I think Karai should be much like she is in the comics, a powerful character who brings unity (and the potential for conflict with the Turtles down the road) to the Foot. This is key because that also means that she can/should come into conflict later on with the Shredder, if we bring him back as I suspect we might. I think she could become a strong adversary for the Turtles in her own right.

     We need to be very careful to not forget another key ingredient of the "City at War" saga -- and that was how it pointed out quite clearly (and I remember we very deliberately did this) that as strong and powerful and capable as the Turtles are, they are completely out of their depth when they get involved in this huge war among the Foot factions. I feel there is a but too much "superhero-ing" in these "City at War" episodes, with the Turtles jumping in and fighting with the different groups in this conflict for no reason (apparently) other than to have fights. (For example, there's a scene where Leo has followed some Foot Soldiers to the "rundown place" where they are squatting in "filth and squalor", and for no reason that I can see he's about to "leap down and engage them" when he is held back by the other Turtles.) I really want to keep this to a minimum, and have them only get involved when they have to.

     It also affords us the opportunity to show some conflict AMONG the Turtles, to show that they don't all always think with a "group mind". Raphael -- and Mike, who has shown himself to have a desire to "do good" -- might feel more inclined to jump in and mix it up with the battling factions, and Leo could find himself leaning in that direction (i.e. not wanting to be passive) but also realizing that as leader that would be a bad decision. Don  might take a more passive attitude ("Not our problem!") and argue that not only are they "the Turtles) not capable of battling all these factions, but maybe they'd all be better off if these factions essentially killed each other off.

     Episode 40/"City at War" part 2: 

          -- While the exchange between Mikey and April about him leading the Foot back to her new shop is a funny bit of business, it also makes Mikey look like a complete insensitive jerk due to the way it's handled, i.e. he KNOWS that he has put her in danger... but does it anyway. If, on the other hand, we could play it as if he didn't even THINK of that possibility, and when April angrily points it out to him he's really freaked out, that might work.

          -- Going along with my earlier comments about the structure of the conflict among the Foot factions, I think a key thing to make this story work is to get across the idea that when Karai arrives from Japan, she is able to take control of the basic Foot Soldiers, as she represents an authority that they understand and respect, and she is then able to use them in her efforts to bring the Foot factions back together under her control.

     I mention this in part because of some questions raised in my mind when I read the water tower scene where Karai and her two aides somehow conceal themselves in the water tower while the Turtles are there sitting around talking, with no idea that anyone else is in there with them. This seems somewhat silly. I'd like to bring this more in line with the way it was in the comics, if possible. And we have another situation here where a character is introduced (Karai) who is apparently better and more skilled than all of the Turtles combined.

     Episode 41/"City at War" part 3:

          -- My two major problems with this episode are (a) the continued (over)use of the underground Foot Genetics lab, and (b) making Karai the Shredder's secret accomplice.

     Episode 42/"What a Croc!":

          -- I like the use of Leatherhead in this episode, and I think the way you have brought Baxter Stockman into it is cool, though I think we have to be a little careful that he doesn't turn up EVERYWHERE.
     
          -- I don't see why the Turtles' switching weapons would confuse the TurtleBot -- wasn't it just able to counter those same weapons? I think we need a more clever solution to this problem -- maybe Leo tells them all to "fight badly", i.e. alter their usual precision of attacks and counterattacks to mess with the robot's programming. This could be foreshadowed by a "Splinter lesson" where he teaches them (or tries to) about the value of flexibility in battle, of changing your attack to adapt to your foe's unique qualities.

     Episode 43/"The Garbageman Returns": I think this one needs to be thought out a lot more... if we bring back a character like Garbageman, who -- let's face it -- was not our most cool or interesting character, we should have a very good reason. I need to hear more about what you have in mind here -- the image of the junk car slowly making its way across the seabed is an intriguing visual, but right now makes not a whole lot of sense.

     Episode 44/"April's Artifact": Of course I love the idea of mixing in dinosaurs and time travel! It would also be cool to introduce Renet from the TMNT comics, and, in fact, we have in the works right now a "reimagining" of TMNT Vol.1 #8 which is going to tell the story of how the Turtles first met Renet and the sorcerer Savanti Romero, but in a different way (and without Cerebus). It might actually be a story which could be adapted to an episode without much trouble.

     Episode 45/"Monster Mash": A good monster story is always fun, and it might be cool to get a little spooky. And if we can work some Lovecraftian stuff in there -- all the better!

     Episode 46 and 47/"Rogue Triceraton": Cool.

     Episode 48/"Northampton Retired Superheroes": Cool.

     Episode 49-51/"The Big Brawl": This could be great fun and help to expand the Turtle universe (something I think we really need to do in this and following seasons), and especially would be great if we can work Usagi Yojimbo into it. There could be tons of cool kick butt ninja action. As mentioned earlier, it might be neat if we could connect the "Ultimate Ninja" episode with these.

     Episode 52/"Big Season-Ender Cliffhanger": I'm not sure if by "exposed to the media once and for all" and "return of the Utroms" you meant that you are considering working in the continuity from Vol. 4 (the current TMNT comics series), where the alien Utroms have arrived on Earth in full view and the world is changed completely. It would be a bold step, and might work well for a number of different reasons. I'm not so sanguine about the "one Turtle seemingly killed" thing, though I will keep an open mind.

------------------

     I think we really need to put our thinking caps on and try to think up some new villains, heroes, and situations to get the Turtles into for this and future seasons. I'm not averse to bringing back characters from past episodes, but I'm only really interested in doing that when we can tell some new and compelling stories. What about friends and family of Casey and April? What about a Splinter solo story? What about an adventure in a "microworld" (the old "universe in a grain of sand" idea)? 

     Look forward to working on any and/or all of these with you, Lloyd!

     -- Pete